Works & Assets

Manage Person and Project Assets

Open Assets

The Assets landing page brings together characters, scenes, and props. Project and episode pages organize all media for a production. Person assets and virtual portraits used by video models are managed separately from ordinary project media.

Confirm the team and category

The Assets landing page loads the team currently selected in the Workbench. Confirm the team, then choose Characters, Scenes, or Props. Switching teams does not copy assets from another team.

CategoryContentsCommon actions
CharactersPerson assets, plus Seedance / Doubao digital characters, real-person assets, and virtual portraitsSwitch providers, search, filter by media type, pin
ScenesScene media in the current team's projectsFilter by name, media type, and project; upload assets
PropsProp media in the current team's projectsFilter by name, media type, and project; upload assets

If filters return no matches, clear the name search, choose All Types, and check the project filter. Scenes and props show up to 24 items per page; use Previous / Next at the bottom to continue.

Use the pin button on an asset card to bring frequently used media to the front; select it again to unpin. Pinning does not change its team, provider, project, or episode.

Person asset center

Within Characters, select a provider tab:

  • Person Assets: person assets available to the current team;
  • Seedance Assets: digital characters, real-person assets, and virtual portraits;
  • Doubao Assets: digital characters, real-person assets, and virtual portraits for the Doubao provider.

Characters, real-person assets, and virtual portrait groups are not shared across providers. If an asset is missing on Video Generation, check the provider, current team, and asset type first.

Real-person assets may require identity verification before upload and registration. Complete the flow shown in the current verification dialog and do not reuse a verification result from another provider.

Project and episode assets

Team projects organize ongoing production, and each project can contain episodes. Open them from Projects, Recent Projects on the Workbench, or the project entry in Team Management.

The project page shows project status, project canvases, and episodes. Within an episode, media is grouped into storyboard, video, character, scene image, prop, and audio categories.

Add Asset on an episode currently creates only the asset name and category metadata; it does not upload a local file. For real media, use Import to Assets from a generated result, or upload local scene / prop media from the Assets landing page.

When a generated result uses Import to Assets, choose a target project and episode. Confirm the imported result in that episode's category instead of looking only on the Assets landing page.

Upload local scenes or props

  1. Choose Scenes or Props on the Assets landing page, then select Upload Asset.
  2. Select the project and episode. If the project is closed or no episode is available, resolve the project state or create an episode first.
  3. Enter an asset name and choose an image, video, or audio file. When the name is blank, the first selected file supplies a name that you can edit.
  4. Select Upload. After completion, ensure your filters include the project and media type, and check the target episode.

The Scenes / Props tab selected when opening the dialog determines the asset category. Media type is separate: a scene asset can contain a video, for example.

Import to Assets adds media to a project episode. Import as Virtual Portrait registers an image in a provider's portrait group. To reference a virtual portrait in a video model, use the latter and confirm that the asset is ready.

Project states

  • Active: eligible users can create episodes, add asset metadata, import generated results, or continue production.
  • Closed: historical content remains visible, but creation, renaming, and other write actions are disabled. An eligible user can reopen it.
  • Archived: the project is no longer a production entry and may be unavailable. Archiving cannot be reversed and generally requires the project to have no valid assets.

Deleting an episode also deletes the assets under that episode and cannot be undone. Confirm the target episode and back up required assets first.

Next steps

Virtual Portrait Groups and Assets

Team Members and Project Permissions

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